Jeziah
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Mmmm, coffee.
Posts: 295
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Post by Jeziah on Aug 14, 2009 7:33:16 GMT -5
DEAR SCOUTS: I hope your FaN rots in hell. I can't believe you would even consider the slight nerf it got to be unfair.
Also I don't even know what nerf it got because my fps dropped from constant MAX (vsync so max fps=60) on the fullest settings I could get (with about 100 lines of config code to get it even higher, including things like uncompressed textures, 0 LOD, 16xcsAA with 2x antialiasing strength, mat_picmips -10, Meet The quality models animations and bonestructures) to 15-20 fps on a half-full vanilla server with my entire high quality config in the recycle bin and low settings, ON SHITTING GRAVELPIT. WHAT. THE. FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
by the way I ragequit tf2 until this gets fixed.
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rhench
Global Moderator
Posts: 735
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Post by rhench on Aug 14, 2009 12:43:17 GMT -5
They nerfed the wrong thing. If it needed a nerf (it didn't), it needed the damage boost they gave it recently to be undone. Juggling required some amount of skill to pull off.
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Whatsit
Global Moderator
Posts: 260
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Post by Whatsit on Aug 14, 2009 22:01:42 GMT -5
Yow! Right in the FPS! (paraphrased) Clearly your problem is vsync. Do people really still use that? You should use triple buffering, like a man :P All joking aside, though, my computer (2 year old with an 8000 series Geforce) didn't get much of a drop. The only time I noticed any slowdown was on Viaduct, and even then it was fleeting. Uh, I started writing this with a helpful suggestion, but I've forgotten what it was. So I guess this post turns into a 'sucks to be you' one instead.
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Whatsit
Global Moderator
Posts: 260
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Post by Whatsit on Aug 14, 2009 22:19:31 GMT -5
From the latest TF2 update: - Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
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Jeziah
New Member
Mmmm, coffee.
Posts: 295
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Post by Jeziah on Aug 15, 2009 7:32:52 GMT -5
Yup Don't know if that helped much, tho, because the only thing I did to r_rootlod was make it lower (lower=more quality, less fps). And triple buffering is supposed to be used in conjunction with vsync to lessen vsync's impact on fps :/ Oh and it seems to be my processor that's bottlenecking, not my Gcard. And, I decided to defragment my computer because I thought that maybe the reason that big updates slow the game horribly down is because each one writes to some other half of my drive information that I need to call up in-game, causing slowdown. Now I get 15-25 fps on sawmill instead of the 5-15 I was getting earlier It could have been the new update (which I never saw download, I booted up steam immediately ran tf2) or the 6-hour computer defragmentation, but I can play again c:
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Jeziah
New Member
Mmmm, coffee.
Posts: 295
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Post by Jeziah on Aug 15, 2009 7:33:44 GMT -5
Oh, do you know the command for triple buffering? I can't find it.
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Jeziah
New Member
Mmmm, coffee.
Posts: 295
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Post by Jeziah on Aug 15, 2009 8:47:02 GMT -5
TRIPLEPOST: I was playing koth_viaduct and I still got 10 fps. Maybe it just seemed like the lag was fixed but really castle4 and koth_sawmill never were very laggy to start with. Or maybe my lack-of-lag was just backlash from the awesomeness of playing on the MKWEA lowestpingever server.
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Whatsit
Global Moderator
Posts: 260
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Post by Whatsit on Aug 15, 2009 13:17:17 GMT -5
Oh, do you know the command for triple buffering? I can't find it. I don't know if there is one for TF2, I just force it on in my global Geforce settings.
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Jeziah
New Member
Mmmm, coffee.
Posts: 295
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Post by Jeziah on Aug 16, 2009 12:52:39 GMT -5
I used to. Then I found out that games that run though steam don't seem to be effected by GeForce settings. Or at least, it didn't change my antialiasing levels (I know this from what the game looked like, not what the video options said).
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Whatsit
Global Moderator
Posts: 260
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Post by Whatsit on Aug 16, 2009 15:22:56 GMT -5
Interesting... I shall have to investigate further. Though I have no idea how to test for triple buffering, short of dropping my settings to minimum and looking for tear lines
Hmm actually that should work pretty well...
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Post by brianblack on Aug 18, 2009 16:53:23 GMT -5
Except that, I've yet to see any scout using the sandman to be hampered severely in any way. Despite the fact that a direct rocket/nade hit will kill him, any soldier most likely would be stunned by that point.
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Post by pneuma08 on Aug 18, 2009 17:37:35 GMT -5
Except that, I've yet to see any scout using the sandman to be hampered severely in any way. Despite the fact that a direct rocket/nade hit will kill him, any soldier most likely would be stunned by that point. You must be playing with some pro sandmanners because I've never had that problem.
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Post by brianblack on Aug 18, 2009 21:14:07 GMT -5
I guess I'm just used to the flaregun so much that I hit frequently with the sandman at med-range.
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