Post by FadedOasis on Dec 31, 2009 22:20:10 GMT -5
First thing's first, the rotation:
I know, I know, you've noticed a few things. Things you might not like. Let me explain this image first.
At any given time, the server will keep the following maps playable: every map in Group 1, every map in Group 2, and one column of maps from Group 3, starting with the leftmost. Which Group 3 column we play will change every two months or so, since that's about how long it takes us to get bored of certain maps. With this system in place, we will have between 24 and 30 playable maps at any time, depending on how many maps are in Group 1.
The rotation above is absolutely not permanent in any way. In fact, it's so flexible that we've even colored red any map that is very likely to be replaced in the near future. As an example, if you guys and girls enjoy Devil's Brew enough, it'll probably replace Convoy (a map that kills the server quite quickly). One we replace all the red maps, we'll look at the others. And yes, I know there are some maps up there that should be red, yet aren't. Don't worry, we'll get to those. Oh, and don't bug me about that question mark. It's a map that'll be added soon.
Here's how we came up with this configuration. I sorted all the maps into groups based on play type. I split them into the current game modes (Attack/Defend, Payload, etc.), and then I split them further. Gravel Pit and Dustbowl play quite differently, so why should they be grouped together? I then chose what maps were essential, shoved them in Group 2, and divided the rest among the Group 3 columns. Then, I posted it on the admin section of this forum.
The other admins had many problems with versions 1, 2, and 3 of the rotation schedule, so I kept tweaking it to meet all the feedback I received. The end result is what you see above. So don't yell at me, yell at them. :-)
Feel free to leave feedback below, but keep in mind that you'll have to make a really convincing argument to make me change anything. Like I said two and a half weeks ago:
I know, I know, you've noticed a few things. Things you might not like. Let me explain this image first.
At any given time, the server will keep the following maps playable: every map in Group 1, every map in Group 2, and one column of maps from Group 3, starting with the leftmost. Which Group 3 column we play will change every two months or so, since that's about how long it takes us to get bored of certain maps. With this system in place, we will have between 24 and 30 playable maps at any time, depending on how many maps are in Group 1.
The rotation above is absolutely not permanent in any way. In fact, it's so flexible that we've even colored red any map that is very likely to be replaced in the near future. As an example, if you guys and girls enjoy Devil's Brew enough, it'll probably replace Convoy (a map that kills the server quite quickly). One we replace all the red maps, we'll look at the others. And yes, I know there are some maps up there that should be red, yet aren't. Don't worry, we'll get to those. Oh, and don't bug me about that question mark. It's a map that'll be added soon.
Here's how we came up with this configuration. I sorted all the maps into groups based on play type. I split them into the current game modes (Attack/Defend, Payload, etc.), and then I split them further. Gravel Pit and Dustbowl play quite differently, so why should they be grouped together? I then chose what maps were essential, shoved them in Group 2, and divided the rest among the Group 3 columns. Then, I posted it on the admin section of this forum.
The other admins had many problems with versions 1, 2, and 3 of the rotation schedule, so I kept tweaking it to meet all the feedback I received. The end result is what you see above. So don't yell at me, yell at them. :-)
Feel free to leave feedback below, but keep in mind that you'll have to make a really convincing argument to make me change anything. Like I said two and a half weeks ago:
I'm not listening to any of your suggestions about maps. I'm not reworking the lists every time someone complains. I don't care about your favorite map, because there is someone else who hates it.So, let the complaints begin, and happy new year!