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Post by FadedOasis on Mar 21, 2010 13:56:50 GMT -5
Okay, so the experiment with the three tiers of maps failed for several reasons. Two months was probably too long for each group of maps, and my dropping the ball on actually changing the maps didn't help any. However, this map rotation was intended to get people to play the oddball custom maps more often. Mach2, Freight, Vertigo, Lighthouse. But nobody voted for these maps. We're going to abandon the crazy rotation that doesn't work in favor of a more functional, static rotation. Here are the maps. cp_badlands cp_castle4 cp_desertfortress cp_dustbowl cp_egypt_final cp_follower cp_fastlane cp_gorge cp_granary cp_gravelpit cp_steel cp_well ctf_mach4 ctf_turbine koth_harvest_final koth_nucleus koth_sawmill koth_viaduct pl_badwater pl_cashworks_rc pl_cave_b6 pl_cranetop_b8 pl_frontier pl_goldrush pl_swiftwater plr_pipeline (Nobody plays Arena, so it has been cut entirely.)
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Post by Billy, Angel of Wrath on Mar 21, 2010 15:14:25 GMT -5
(Nobody plays Arena, so it has been cut entirely.) Yay! I approve of the new rotation and especially this removal. There is nothing sadder than "Yay, nucle... aww it's arena."
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