Post by FadedOasis on Apr 28, 2010 19:44:18 GMT -5
Required updates to Team Fortress 2 and Day of Defeat: Source have been released. Please run hldsupdatetool to receive the updates. The specific changes include:
Dedicated server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart.
- Fixed a case where servers could have "ghost" players consuming player slots.
Engine
- Marked the "snd_show" convar as a cheat.
Team Fortress 2
New content:
- Added new community map cp_freight.
- Added missing physics models for several items.
- Added jiggle bones to the Sam & Max items, and The Buff Banner.
- Added Crit-a-Cola.
Gameplay Changes:
- Pyro changes:
__- Flamethrower direct damage reduced 20%.
__- Burn duration reduced (10 -> 6 seconds).
__- Airblast re-fire delay reduced by 25%.
__- Airblast ammo usage reduced by 20%.
__- All reflected rockets/grenades/arrows now mini-crit.
__- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
- Heavy changes:
__- Minigun spin-up/down time reduced by 25%
__- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
__- Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
- Bonk! changes:
__- Post-use movement penalty removed.
__- Now has a re-use cooldown time, like The Sandman.
- The Chargin' Target changes:
__- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
__- Capped the turn rate from +left and +right while charging.
- The Huntsman changes:
__- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
__- Bow can now be lowered without losing the lit arrow.
__- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
__- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
- Backpack changes:
__- Moved Crafting button out to the root class/backpack selection panel.
__- Dragging and dropping items in your backpack now makes appropriate sounds.
- Bot changes:
__- Bots don't retreat to gather health as readily if they are in combat.
__- Bots no longer retreat when moving to block a point capture.
__- Bots should now equip an appropriate combat weapon and fight while moving to collect health.
__- Bots who are roaming the map and hunting now chase down their victims, following them around corners.
__- Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
__- Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
__- Added a few more bot names from community suggestions.
__- Fixed a behavior loop with Engineer metal gathering.
- The Sandman change:
__- Added a slight speed reduction to stunned players.
- Community requests
__- Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
____- log_verbose_enable default: 0
____- log_verbose_interval default: 3 secs
__- "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback).
Bug Fixes:
- Fixed an case where The Gunboats didn't apply their damage reduction properly.
- The amount count in the HUD now flashes red when you're low on ammo.
- Extinguishing a burning teammate now earns a full bonus point (was half a point).
- Fixed a permanent overheal exploit involving dispensers.
- Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
- Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
- Fixed a client crash that could result from players with arrows embedded in them.
- Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
- Added missing map prefixes to server browser game types.
- Killing yourself with your own sentry no longer increments the sentry's kill counter.
- Fixed dropped hats sometimes having the wrong team color.
- Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
- Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
- Fixed Spies disguised as Medics hearing the autocaller sound.
Dedicated server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart.
- Fixed a case where servers could have "ghost" players consuming player slots.
Engine
- Marked the "snd_show" convar as a cheat.
Team Fortress 2
New content:
- Added new community map cp_freight.
- Added missing physics models for several items.
- Added jiggle bones to the Sam & Max items, and The Buff Banner.
- Added Crit-a-Cola.
Gameplay Changes:
- Pyro changes:
__- Flamethrower direct damage reduced 20%.
__- Burn duration reduced (10 -> 6 seconds).
__- Airblast re-fire delay reduced by 25%.
__- Airblast ammo usage reduced by 20%.
__- All reflected rockets/grenades/arrows now mini-crit.
__- Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
- Heavy changes:
__- Minigun spin-up/down time reduced by 25%
__- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
__- Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
- Bonk! changes:
__- Post-use movement penalty removed.
__- Now has a re-use cooldown time, like The Sandman.
- The Chargin' Target changes:
__- Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
__- Capped the turn rate from +left and +right while charging.
- The Huntsman changes:
__- Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
__- Bow can now be lowered without losing the lit arrow.
__- Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
__- Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
- Backpack changes:
__- Moved Crafting button out to the root class/backpack selection panel.
__- Dragging and dropping items in your backpack now makes appropriate sounds.
- Bot changes:
__- Bots don't retreat to gather health as readily if they are in combat.
__- Bots no longer retreat when moving to block a point capture.
__- Bots should now equip an appropriate combat weapon and fight while moving to collect health.
__- Bots who are roaming the map and hunting now chase down their victims, following them around corners.
__- Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
__- Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
__- Added a few more bot names from community suggestions.
__- Fixed a behavior loop with Engineer metal gathering.
- The Sandman change:
__- Added a slight speed reduction to stunned players.
- Community requests
__- Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
____- log_verbose_enable default: 0
____- log_verbose_interval default: 3 secs
__- "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don't have a selectable secondary weapon (like The Razorback).
Bug Fixes:
- Fixed an case where The Gunboats didn't apply their damage reduction properly.
- The amount count in the HUD now flashes red when you're low on ammo.
- Extinguishing a burning teammate now earns a full bonus point (was half a point).
- Fixed a permanent overheal exploit involving dispensers.
- Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
- Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
- Fixed a client crash that could result from players with arrows embedded in them.
- Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
- Added missing map prefixes to server browser game types.
- Killing yourself with your own sentry no longer increments the sentry's kill counter.
- Fixed dropped hats sometimes having the wrong team color.
- Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
- Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
- Fixed Spies disguised as Medics hearing the autocaller sound.