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Post by FadedOasis on May 20, 2010 20:11:19 GMT -5
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: Team Fortress 2 __* Added new community weapons and hats __* Updated CP_Gorge ____o Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there. ____o More clip work and model collision work based on community feedback. ____o Fixed BLU forward spawn door appearing through roof. __* Updated PLR_Pipeline ____o Added new stairwell in Stage 1 and window access to both teams’ platforms by main choke point to help alleviate stalemates. ____o Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage. ____o Fixed rare cases where stage would break when cart had no nearby capper(s). ____o Fixed carts not always moving to their starting locations correctly. ____o Fixed respawn times in Stage 3 not being set to the proper values. ____o Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time. __* Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info)
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Post by FadedOasis on May 20, 2010 20:18:02 GMT -5
To craft the Axe: Jarate + axetinguisher
To craft the shiv: Dead ringer + hunstman
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Post by FadedOasis on May 20, 2010 20:18:58 GMT -5
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Post by FadedOasis on May 20, 2010 20:19:48 GMT -5
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Post by scrambles on May 20, 2010 23:31:40 GMT -5
Must............... Aquire......................... MONOCLE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHH
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Post by yousteppedonmycake on May 21, 2010 13:40:45 GMT -5
These hats keep getting stranger.
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