Post by FadedOasis on Jun 10, 2010 15:39:10 GMT -5
Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Engine
-Made several changes that improve stability for clients running low on addressable memory.
-Changed all HTML controls to use Webkit for the rendering engine.
Team Fortress 2
-Added Mac support.
-Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.
-Added Training, with support for General gameplay & Soldier class training for now.
-Added Offline Practice mode, with support for KOTH maps and Dustbowl.
-The "Open Character Loadout" key will now go to your future class if you’ve requested a class change, but haven’t respawned yet.
-Community Requests:
__-Added "mp_forceautoteam", a server convar that forces all joining players to autoteam.
__-Added "mp_stalemate_meleeonly", a server convar that allows melee weapons only during stalemates.
__-Added "ExtinguishPlayer" input to tf_player for map makers.
Counter-Strike: Source Beta
-Fixed "wade" water sound not playing correctly on maps like Chateau.
-Updated the scoreboard:
__-Fixed to scale correctly in 5:4 resolution.
__-Fixed so it can be closed during intermission
__-Reduced font size to accommodate seeing 16 players per side.
-Fixed issue that awarded three points and a separate achievement when the bomb explodes after the round ends.
-Fixed issue with round end panel blocking the view of the game.
-Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade.
-Fixed getting the achievement for shooting enemies in mid-air if the enemies were on ladders.
-Fixed mapcycle.txt skipping over several entries in the list.
-Fixed console warnings about missing materials.
-Fixed an issue that could cause a single MVP star to appear as an entry on the scoreboard.
-Fixed issue that made the FINISHER achievement impossible to get.
-Fixed ai_test_los crashing the server.
-Fixed the chat window so it no longer renders over scoreboard.
-Fixed MVPs not being cleared when sv_nomvp is set to 1.
-Marked mat_showlowresimage as a cheat command.
-Updated several strings to be gender neutral.
-The large radar is now disabled when freeze cam is active.
-Achievements dialog changes:
__-Now displaying the Steam Achievements dialog instead of the in-game Achievements dialog if screen width is less than 1024.
__-The Achievements dialog is now closed if you have it open and switch to a lower resolution.
-Repositioned the Fun Fact on the summary tab of the Achievements dialog and gave it a background to fix truncation and readability.
-Added a priority order for displaying win conditions when multiple win conditions are set.
__-If timelimit exists and is not 0, then show timelimit.
__-If timelimit does not exist, show maxrounds if not 0.
__-If both timelimit and maxrounds are 0, show winlimit.
__-If timelimit, maxrounds, and winlimit are all 0, show nothing.
Engine
-Made several changes that improve stability for clients running low on addressable memory.
-Changed all HTML controls to use Webkit for the rendering engine.
Team Fortress 2
-Added Mac support.
-Overhauled the main menu, and added help to Loadout, Backpack, and Crafting screens.
-Added Training, with support for General gameplay & Soldier class training for now.
-Added Offline Practice mode, with support for KOTH maps and Dustbowl.
-The "Open Character Loadout" key will now go to your future class if you’ve requested a class change, but haven’t respawned yet.
-Community Requests:
__-Added "mp_forceautoteam", a server convar that forces all joining players to autoteam.
__-Added "mp_stalemate_meleeonly", a server convar that allows melee weapons only during stalemates.
__-Added "ExtinguishPlayer" input to tf_player for map makers.
Counter-Strike: Source Beta
-Fixed "wade" water sound not playing correctly on maps like Chateau.
-Updated the scoreboard:
__-Fixed to scale correctly in 5:4 resolution.
__-Fixed so it can be closed during intermission
__-Reduced font size to accommodate seeing 16 players per side.
-Fixed issue that awarded three points and a separate achievement when the bomb explodes after the round ends.
-Fixed issue with round end panel blocking the view of the game.
-Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade.
-Fixed getting the achievement for shooting enemies in mid-air if the enemies were on ladders.
-Fixed mapcycle.txt skipping over several entries in the list.
-Fixed console warnings about missing materials.
-Fixed an issue that could cause a single MVP star to appear as an entry on the scoreboard.
-Fixed issue that made the FINISHER achievement impossible to get.
-Fixed ai_test_los crashing the server.
-Fixed the chat window so it no longer renders over scoreboard.
-Fixed MVPs not being cleared when sv_nomvp is set to 1.
-Marked mat_showlowresimage as a cheat command.
-Updated several strings to be gender neutral.
-The large radar is now disabled when freeze cam is active.
-Achievements dialog changes:
__-Now displaying the Steam Achievements dialog instead of the in-game Achievements dialog if screen width is less than 1024.
__-The Achievements dialog is now closed if you have it open and switch to a lower resolution.
-Repositioned the Fun Fact on the summary tab of the Achievements dialog and gave it a background to fix truncation and readability.
-Added a priority order for displaying win conditions when multiple win conditions are set.
__-If timelimit exists and is not 0, then show timelimit.
__-If timelimit does not exist, show maxrounds if not 0.
__-If both timelimit and maxrounds are 0, show winlimit.
__-If timelimit, maxrounds, and winlimit are all 0, show nothing.