Post by FadedOasis on Aug 17, 2010 14:18:08 GMT -5
Required updates to TF2/CSS and DODS are up now. The specific changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user's config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the engine.
- Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
- Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
__ - Reduced overlap in the sound timing code.
__ - Fixed a case where audio could skip.
__ - Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.
Counter-Strike Source
- Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
- Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
- Fixed the 'skating' behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
- Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
- Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
- Gave chat interface priority over scoreboard to reduce conflict between the two.
- Increased size of HUD icons.
- Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
- Made the message of the day screen dismissible by hitting ENTER.
- Fixed servers not being able to set sv_hudhint_sound.
- Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
- Stats:
__ - Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
__ - Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
__ - Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
__ - Improved the font on the achievement toast.
- Community Requests:
__ - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
__ - De_dust and De_dust2 updated.
____ - Fixed several exploits.
____ - Fixed collisions on crenellation and domes.
____ - Fixed minor visual glitches.
____ - Adjusted HDR settings.
____ - Removed dust clouds.
__ - Added console variable cl_hudhint_sound.
Team Fortress 2
- Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
- Added missing Mac intro movie for cp_coldfront.
- Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
- Fixed players not always getting "recent damager" credit for player suicides.
- Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
- Updated Engineer startup music.
- Updated localization files.
- Updated Pl_ThunderMountain
__ - Clipped off sticky outcrops for smoother movement
__ - Clipped various exploit ledges
__ - Increased environment ambient exterior light level
__ - Stage 1
____ - Fixed hole in respawn room brushes in RED spawn
____ - Shifted respawn times to favor BLU by two seconds
__ - Stage 3
____ - Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
____ - Removed embedded displacement (building B interior roof)
____ - Removed rogue clip brush from building A balcony
- Updated Plr_Hightower
__ - Fixed players building in the RED spawn room.
__ - Fixed players building on the back window decks of the barns.
__ - Fixed players getting on the satellite dish platform.
__ - Fixed players building on the elevators.
__ - Reduced the ammo packs in the barns down to small ammo packs.
__ - Increased the hill speed modifier to 1.2 (up from .95)
__ - Fixed explosion particle effects playing in the skybox.
__ - Mine cart "window" collision fixed.
__ - Upped Scout-loop health to large.
- Updated Pl_Upward
__ - Fixed respawnroom entities not reaching the floor of split-level spawns
__ - Fixed griefable fence facing BLU spawn near RED base
__ - Added BLU high flanking route at RED base
__ - Added health & ammo along BLU flanking route at RED base
__ - Sealed BLU base left exit with block bullets brushes
__ - Extended clip between C and BLU spawn to prevent sticky jump spawn camping
__ - Fixed non-clipped non-solid railing in RED base
__ - Fixed kill brush in middle spawn not extending to the ceiling
__ - Put a block bullets brush on grate below middle spawn
__ - Fixed some high micro-ledges accessible to sticky-jumpers
- Community Request
__ - Added "item_pickup" game event for ammo/health packs.
Source Engine Changes (CS:S, DoD:S, TF2)
- The mat_hdr_level, r_rootlod, and r_waterforceexpensive settings are now saved in the user's config file.
- Fixed clients being able to connect to servers with spoofed SteamIDs.
- Fixed a bug where some video configurations could get reset by restarting the engine.
- Fixed materials compiled into a map not being loaded correctly if they're in the root materials folder.
- Fixed a case of uneven performance on multicore machines.
- Fixed point contents not respecting detail brushes. This fixes a bullet penetration bug in some community maps.
- Fixed clients being able to spam servers using the ai_set_move_height_epsilon, mission_show, and sv_querycache_stats commands.
- Audio fixes:
__ - Reduced overlap in the sound timing code.
__ - Fixed a case where audio could skip.
__ - Fixed voice communication getting corrupted while playing on a Mac.
- sv_pure 2 now protects the game_sounds files in the scripts directory.
Counter-Strike Source
- Fixed prediction errors that were causing greater weapon inaccuracy (bullet spread) on client than server.
- Made the bomb the primary target of a +USE command. This fixes a problem with objects placed around the bombsite interrupting defuse attempts.
- Fixed the 'skating' behavior that could occur when a bomb planting attempt was aborted. Also fixes the resulting out of sync hit boxes.
- Fixed bug in which a player who crouched rapidly and repeatedly was seen as stationery by other players.
- Fixed problem in which the sound of a reload that was occurring when a player was killed persisted into spectator mode, making it sound like a reload was taking place near the spectated player.
- Gave chat interface priority over scoreboard to reduce conflict between the two.
- Increased size of HUD icons.
- Fixed bug with env_hudhint that caused problems when its value was greater than 255 characters.
- Made the message of the day screen dismissible by hitting ENTER.
- Fixed servers not being able to set sv_hudhint_sound.
- Gun sounds now match up with the framerate dependent sound timing, and fixed the framerate dependent jittering bugs.
- Stats:
__ - Fixed an issue that could cause loss of player stats if network connectivity was lost briefly, just after launching the game.
__ - Fixed an issue that caused the favorite weapon to display incorrectly on the stats summary page when a player achieves the most kills with a knife or grenade.
__ - Made newly-earned achievements and stats immediately update in the achievements and stats panels instead of showing stale data.
__ - Improved the font on the achievement toast.
- Community Requests:
__ - Added cvar sv_enablebunnyhopping, defaulted to 0. ( A value of 1 autotags the server with "bunnyhop" )
__ - De_dust and De_dust2 updated.
____ - Fixed several exploits.
____ - Fixed collisions on crenellation and domes.
____ - Fixed minor visual glitches.
____ - Adjusted HDR settings.
____ - Removed dust clouds.
__ - Added console variable cl_hudhint_sound.
Team Fortress 2
- Added server ConVar "sv_max_usercmd_future_ticks" which prevents clients from running usercmds too far in the future.
- Added missing Mac intro movie for cp_coldfront.
- Fixed "Hit '%disguiseteam%' to Toggle Team" string and code so they're not hard coded to 'e' and '-'.
- Fixed servers trying to validate backpack positions in inventories.
- Fixed clients validating inventories other than their own.
- Fixed item selection HUD elements showing un-acknowledged items, which resulted in items in invalid backpack positions.
- Fixed players not always getting "recent damager" credit for player suicides.
- Fixed the weapon selection menu not displaying properly when using hud_fastswitch and lastinv at the same time.
- Updated Engineer startup music.
- Updated localization files.
- Updated Pl_ThunderMountain
__ - Clipped off sticky outcrops for smoother movement
__ - Clipped various exploit ledges
__ - Increased environment ambient exterior light level
__ - Stage 1
____ - Fixed hole in respawn room brushes in RED spawn
____ - Shifted respawn times to favor BLU by two seconds
__ - Stage 3
____ - Clipped rocks off by BLU's spawn exit that leads to building B (allowed Snipers to snipe the entire area)
____ - Removed embedded displacement (building B interior roof)
____ - Removed rogue clip brush from building A balcony
- Updated Plr_Hightower
__ - Fixed players building in the RED spawn room.
__ - Fixed players building on the back window decks of the barns.
__ - Fixed players getting on the satellite dish platform.
__ - Fixed players building on the elevators.
__ - Reduced the ammo packs in the barns down to small ammo packs.
__ - Increased the hill speed modifier to 1.2 (up from .95)
__ - Fixed explosion particle effects playing in the skybox.
__ - Mine cart "window" collision fixed.
__ - Upped Scout-loop health to large.
- Updated Pl_Upward
__ - Fixed respawnroom entities not reaching the floor of split-level spawns
__ - Fixed griefable fence facing BLU spawn near RED base
__ - Added BLU high flanking route at RED base
__ - Added health & ammo along BLU flanking route at RED base
__ - Sealed BLU base left exit with block bullets brushes
__ - Extended clip between C and BLU spawn to prevent sticky jump spawn camping
__ - Fixed non-clipped non-solid railing in RED base
__ - Fixed kill brush in middle spawn not extending to the ceiling
__ - Put a block bullets brush on grate below middle spawn
__ - Fixed some high micro-ledges accessible to sticky-jumpers
- Community Request
__ - Added "item_pickup" game event for ammo/health packs.