Post by FadedOasis on Feb 3, 2011 19:58:49 GMT -5
Found this one via the mailing list.
A required update for Team Fortress 2 is now available. The specific changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Further improved engine handling of server queries. This includes changes Alfred has been talking about recently.
Team Fortress 2
- Added Rift promotional items
__- New items: Sun-On-A-Stick and Sharpened Volcano Fragment.
__- New achievement: Riftwalker
- Updated several more models with optimizations and new LODs.
- Fixed seeing a partial health bar in the upper left corner of the spectator menu.
- Fixed the control point progress bar not being aligned properly when using cl_hud_minmode 1.
- Fixed the The Essential Accessories hiding the Scout's hat/headphones.
- Updated sounds for the Brass Beast.
- Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
- Changed default crosshair to be more opaque, like the custom crosshairs.
- Fixed some missing surfaces on the bottom of the Pyro's mask.
- Fixed the assister's name not being listed in the Fish humiliation and kill notices.
- Fixed the Force-a-Nature not drawing correctly in the character loadout screen.
- Engineers who hit teammate's sentry guns with their wrench now get kill assists from that sentry.
- Made the Jag gift wrappable.
- Fixed seeing a badge on the player when a noisemaker is equipped.
- Fixed particle effects on the Hustler's Hallmark.
- Added FCVAR_DONTRECORD flags to 'bind,' 'bind_mac,' 'unbind,' 'unbind_mac,' and 'unbindall' so they can't be recorded into a demo (fixes having your keys changed when you watch a demo).
- Updated Cp_Granary
__- Added a new entrance to the mid Red/Blue ramp rooms.
__- Clipping, lighting and perf improvements.
- Tournament mode HUD fixes
__- Fixed seeing an empty alert tray under the stopwatch timer.
__- Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed.
__- Fixed the countdown when both teams are ready always reading "0 seconds".
A required update for Team Fortress 2 is now available. The specific changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Further improved engine handling of server queries. This includes changes Alfred has been talking about recently.
Team Fortress 2
- Added Rift promotional items
__- New items: Sun-On-A-Stick and Sharpened Volcano Fragment.
__- New achievement: Riftwalker
- Updated several more models with optimizations and new LODs.
- Fixed seeing a partial health bar in the upper left corner of the spectator menu.
- Fixed the control point progress bar not being aligned properly when using cl_hud_minmode 1.
- Fixed the The Essential Accessories hiding the Scout's hat/headphones.
- Updated sounds for the Brass Beast.
- Updated the Scottish Resistance stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
- Changed default crosshair to be more opaque, like the custom crosshairs.
- Fixed some missing surfaces on the bottom of the Pyro's mask.
- Fixed the assister's name not being listed in the Fish humiliation and kill notices.
- Fixed the Force-a-Nature not drawing correctly in the character loadout screen.
- Engineers who hit teammate's sentry guns with their wrench now get kill assists from that sentry.
- Made the Jag gift wrappable.
- Fixed seeing a badge on the player when a noisemaker is equipped.
- Fixed particle effects on the Hustler's Hallmark.
- Added FCVAR_DONTRECORD flags to 'bind,' 'bind_mac,' 'unbind,' 'unbind_mac,' and 'unbindall' so they can't be recorded into a demo (fixes having your keys changed when you watch a demo).
- Updated Cp_Granary
__- Added a new entrance to the mid Red/Blue ramp rooms.
__- Clipping, lighting and perf improvements.
- Tournament mode HUD fixes
__- Fixed seeing an empty alert tray under the stopwatch timer.
__- Fixed a bug where the time for the tournament mode stopwatch wasn't being displayed.
__- Fixed the countdown when both teams are ready always reading "0 seconds".