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Post by FadedOasis on Jun 28, 2011 21:05:56 GMT -5
Required updates for Team Fortress 2 are now available. Please run hldsupdatetool to receive the updates. The specific changes include:
- Fixed a case where CritBoost effects were being removed from players being healed. - Fixed a problem with Arena mode first blood CritBoost not removing itself at the correct time. - Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts) - Fixed the problem that was causing Strange Demoman shields to not accumulate kills. - Fixed a bug where the Reserve Shooter would minicrit against swimming targets. - Tomislav spin-up reduction has been reduced from 75% to %40 (so it now spins-up slower) - Made the Jumper's Jeepcap and Pocket Medic craft-able. - Updated the bot navigation files for several maps. - Added an entry for "Call Vote" to the Options->Keyboard Settings, so you can bind a key to it. - Updated the gamehaptics file: __- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update. __- Refined all Rocket Launcher Forces recoil forces to feel more true to recoil animation. __- Tuned Brass Beast recoil to have less of an impact on your aiming reticle.
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Post by FadedOasis on Jun 29, 2011 20:30:39 GMT -5
Forgot to mention:
Server changes:
CP_MountainLab has been removed from rotation. People just seem to hate it. PLR_Nightfall now defaults to two full rounds. The end-of-round times have been reduced to what they are on other maps. (They used to be longer so the map vote wouldn't bug out.)
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rhench
Global Moderator
Posts: 735
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Post by rhench on Jun 29, 2011 23:26:19 GMT -5
Sad for mountainlab. I liked it a lot when it had the crazy ghost dude and better theme. Could do without the pumpkins though.
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Post by FadedOasis on Jun 30, 2011 1:07:17 GMT -5
Awhoops. Nightfall changed to what it should be: 25 minutes, with a team scramble after each full round (of three stages). This way, it's 20 minutes* like every other symmetrical map, but if one team rolls and beats the 20-minute* clock, the teams are scrambled for a (hopefully) more fair match.
PLR_Pipeline changed to have the same time limit stuff as Nightfall.
*Maps will switch if there is less than 5 minutes on the map timer. Thanks, Valve.
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