Post by FadedOasis on Aug 23, 2011 19:45:59 GMT -5
We've released a mandatory TF2 update. The notes for the update are below.
Thanks.
Eric Smith
Valve
============================================
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a client crash during demo playback
- Fixed a SourceTV crash
- Dedicated servers can now have both SourceTV and Replay enabled at once
"-replay [config file]" and "+tv_enable 1" should be used to launch the server
Team Fortress 2
- Added TF birthday replacement models for health kits and ammo packs
- Added TF birthday Party Hat and Noisemaker
- Fixed The Short Circuit attacking friendly projectiles
- Fixed The Short Circuit being hidden when the Engineer taunts
- Fixed an infinite crits exploit using The Diamondback
- Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit
- Fixed supply closets regenerating players while they are taunting
- Fixed the Select Style UI text overlapping the image of the model
- Fixed the sunbeams hat effect
- Updated the localization files
- Updated the gamehaptics file:
__- Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina
__- Added crit fire force for The Widowmaker and The Diamondback
__- Refined reload force for Flare Gun/Detonator
- Bot changes:
__- Fixed crash with Demoman-bots trying to detonate stickybombs that had already been destroyed
__- Added tf_bot_kill console command (syntax identical to tf_bot_kick)
__- Bots obey melee only mode a bit better
__- Added func_nav_avoid to allow map creators control over where bots "like" to go
__- Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries
__- Bots never taunt if carrying the flag now
__- Aiming logic for Huntsman sniper bots
__- Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now
__- Improved Demoman bot sentry gun sticky bombing
__- Bots will no longer try to use health entities assigned to the enemy team
__- Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc)
__- Medic-bots stay a bit closer to their patient now
__- Sniper-bots go after very nearby enemies with their melee weapon now
__- Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk
__- Sniper-bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot
__- Spy-bots are more aggressive about backstabbing an engineer before sapping his nest now
Thanks.
Eric Smith
Valve
============================================
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
- Fixed a client crash during demo playback
- Fixed a SourceTV crash
- Dedicated servers can now have both SourceTV and Replay enabled at once
"-replay [config file]" and "+tv_enable 1" should be used to launch the server
Team Fortress 2
- Added TF birthday replacement models for health kits and ammo packs
- Added TF birthday Party Hat and Noisemaker
- Fixed The Short Circuit attacking friendly projectiles
- Fixed The Short Circuit being hidden when the Engineer taunts
- Fixed an infinite crits exploit using The Diamondback
- Fixed The Widowmaker not returning the correct amount of ammo when multiple targets are hit
- Fixed supply closets regenerating players while they are taunting
- Fixed the Select Style UI text overlapping the image of the model
- Fixed the sunbeams hat effect
- Updated the localization files
- Updated the gamehaptics file:
__- Added draw/recoil forces for The Widowmaker, The Short Circuit, The Diamondback, and The Machina
__- Added crit fire force for The Widowmaker and The Diamondback
__- Refined reload force for Flare Gun/Detonator
- Bot changes:
__- Fixed crash with Demoman-bots trying to detonate stickybombs that had already been destroyed
__- Added tf_bot_kill console command (syntax identical to tf_bot_kick)
__- Bots obey melee only mode a bit better
__- Added func_nav_avoid to allow map creators control over where bots "like" to go
__- Fixed issue with Demoman bot reloading between each stickybomb he fired, causing him to be very slow at setting traps/destroying sentries
__- Bots never taunt if carrying the flag now
__- Aiming logic for Huntsman sniper bots
__- Sniper bots prioritize enemy snipers more aggressively, as well as enemy engineers now
__- Improved Demoman bot sentry gun sticky bombing
__- Bots will no longer try to use health entities assigned to the enemy team
__- Added simplistic behaviors for Chargin' Targe, and various consumables (Bonk drink, sandvich, etc)
__- Medic-bots stay a bit closer to their patient now
__- Sniper-bots go after very nearby enemies with their melee weapon now
__- Added func_tfbot_hint entity to allow map creators to tell sniper bots good places to lurk
__- Sniper-bots opportunistically fire on viable targets they encounter while on the way to their desired lurking spot
__- Spy-bots are more aggressive about backstabbing an engineer before sapping his nest now