Post by FadedOasis on Feb 2, 2012 17:16:52 GMT -5
So with the new server control panel, I have even less feedback about how the update is going. This is the first time I'm updating the server within 5 minutes of a TF2 update, and doing so normally causes issues. So I hope it goes well.
---
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
- Additional important server messages now go to the server log instead of just the console
Team Fortress 2
- Added The Conquistador
- Added The Map Maker's Medallion
- Added new promotional items
- Added information about item origins to the WebAPI
- Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players
- Fixed The Head Warmer not displaying unusual particle effects correctly
- Fixed paint applying incorrectly on Max's Severed Head
- Fixed a server crash caused by Holiday Punch critical attacks on physics objects
- Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
- Updated cp_foundry:
__- Clip brush collision smoothing by the forward spawn alternate exit
__- Fixed Nobuild exploits
__- Fixed the teleporter player trap on the roof of the forward spawn alternate exit
__- Fixed Nodraw and texturing errors
__- Fixed clipping of barrels on final cap points
__- Fixed fade distance on props
__- Fixed lighting bugs in spytech vistas
__- Removed props hidden in geometry
__- Removed ability for players to cap the final point by standing on the catwalk behind it
---
Source Engine Changes (TF2, DoD:S, HL2:DM)
- Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
- Additional important server messages now go to the server log instead of just the console
Team Fortress 2
- Added The Conquistador
- Added The Map Maker's Medallion
- Added new promotional items
- Added information about item origins to the WebAPI
- Added "DamagedPlayer" animation event for the HUD, fired when the local player damages other players
- Fixed The Head Warmer not displaying unusual particle effects correctly
- Fixed paint applying incorrectly on Max's Severed Head
- Fixed a server crash caused by Holiday Punch critical attacks on physics objects
- Updated the Itsy Bitsy Spyer so it can also be equipped by the Sniper
- Updated cp_foundry:
__- Clip brush collision smoothing by the forward spawn alternate exit
__- Fixed Nobuild exploits
__- Fixed the teleporter player trap on the roof of the forward spawn alternate exit
__- Fixed Nodraw and texturing errors
__- Fixed clipping of barrels on final cap points
__- Fixed fade distance on props
__- Fixed lighting bugs in spytech vistas
__- Removed props hidden in geometry
__- Removed ability for players to cap the final point by standing on the catwalk behind it