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Post by FadedOasis on Mar 22, 2012 18:53:54 GMT -5
We're working on releasing a mandatory TF2 update. We should have it ready soon.
-Eric
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Post by FadedOasis on Mar 22, 2012 19:42:03 GMT -5
Team Fortress 2 - Added The Waxy Wayfinder - Added a new promotional item - Added Strange Parts that can be used to upgrade existing Strange-quality weapons - Updated The Cozy Camper to allow it to be used in Medieval Mode - Double-clicking on a tool in the backpack view will now use that tool - Fixed a bug that would sometimes cause weapons dropped after death to render with incorrect skins - Fixed a bug that would sometimes cause The Manmelter to display incorrect kill icons - Fixed a bug that would cause certain in-game notification sounds to play even if "cl_notifications_show_ingame" was false - Fixed a bug that would cause chat-text strange weapon rank up notifications to sometimes display player names as "unknown" - Increased Steam Workshop item description to 8000 characters - Updated arena_ravine __- Minor visual and performance improvements - Updated cp_well __- Performance improvements - Lokalisointitiedostot päivitetty
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Post by FadedOasis on Mar 22, 2012 19:59:29 GMT -5
Undocumented changes
- Added Construction PDA slot to the Engineer's Loadout and Sapper Slot to the Spy's
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Post by FadedOasis on Mar 22, 2012 20:02:00 GMT -5
"TF_StrangePart_Empty" "Strange Part" "TF_StrangePart_Empty_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track an additional new statistic!"
"TF_StrangePart_HeaviesKilled" "Strange Part: Heavies Killed" "TF_StrangePart_HeaviesKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of Heavies you kill with that weapon."
"TF_StrangePart_BuildingsDestroyed" "Strange Part: Buildings Destroyed" "TF_StrangePart_BuildingsDestroyed_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of buildings you destroy with that weapon."
"TF_StrangePart_ProjectilesReflected" "Strange Part: Projectiles Reflected" "TF_StrangePart_ProjectilesReflected_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of projectiles you reflect with that weapon."
"TF_StrangePart_HeadshotKills" "Strange Part: Headshot Kills" "TF_StrangePart_HeadshotKills_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of headshot kills you make with that weapon."
"TF_StrangePart_AirborneEnemiesKilled" "Strange Part: Airborne Enemies Killed" "TF_StrangePart_AirborneEnemiesKilled_Desc" "Adding this Strange Part to a Strange-quality weapon will enable it to track the number of airborne enemies you kill with that weapon."
"TF_StrangePart_GibKilled" "Strange Part: Gib Kills" "TF_StrangePart_GibKilled_Desc" "Adding this Strange Part to a Strange-quality weapon of your choice will enable it to track the number of enemies you gib with that weapon."
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Post by Edison W. on Mar 23, 2012 2:59:19 GMT -5
Undocumented:
- Added backpack bodygroup to the Pyro - Genteel Pipe Smoke particle effect renamed to Genteel Smoke. - Added many new community contributed tips to the loading screen - Added Mann Co. Supply Crates Series 40, Series 41, and Series 42 - Removed Mann Co. Supply Crates Series 37 and 38 - Added Construction PDA slot and Sapper slot to the Engineer's and Spy's loadout screens, respectively - Added "medigun backpack" equip region to the Kritzkrieg and Medi Gun, and removed "back" region. - Removed the "pyro_backpack" region, and added "back" region to the Moonman Backpack. - Construction Tool, Demolish Tool, Disguise Kit, and Sapper now appear in backpack when viewing stock items. - Construction Tool and Sapper are now nameable. - Fixed all syringe gun projectiles not rendering for other players.
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