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Post by FadedOasis on Jul 20, 2012 17:47:31 GMT -5
Nice of Valve to wait until when I walk in the door.
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There are mandatory TF2, DoD:S, and HL2:DM updates coming. We should have them ready in about 15 minutes.
-Eric
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Post by FadedOasis on Jul 20, 2012 18:13:21 GMT -5
Source Engine Changes (TF2, DoD:S, HL2:DM) - Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds) (MKWEA Note: This will be lowered to 5 seconds in the near future.) - Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging) - Added check to prevent player names from containing color codes - setinfo console command will now reject attempts to set / change convars with any unusual characters
Team Fortress 2 - Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.) - Fixed not being able to equip all-class items properly - Fixed the DX8 water effect - Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocket - Fixed the Sandman not allowing after death kills strange part
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Post by FadedOasis on Jul 21, 2012 0:00:57 GMT -5
We've released a Source Engine update for TF2, DoD:S, and HL2:DM. Clients will get the update when they restart. Servers may optionally apply this update, but are not required to. The notes for the update are below. - Tony ------------------------------ Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed Unicode characters getting stripped from player names
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