|
Post by FadedOasis on Oct 26, 2012 19:25:50 GMT -5
I told the server to update, but it seems to be taking a while. It's probably just the Halloween update being overly large.
----------
Source Engine Changes (TF2, DoD:S, HL2:DM) - Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution. ("mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale world rendering by 50%.) - Added a new convar mp_mapcycle_empty_timeout_seconds to trigger a changelevel when the server is empty - Fixed a bug that prevented consecutive clicks on scrollbar buttons - Performance and stability improvements - Added positional audio support for Mumble clients
Team Fortress 2 - Scream Fortress Event 2012 - Fixed a bug where buildings would be invisible during their setup time - Mann vs. Machine - Added the map Mvm_coaltown_event with a special Halloween mission - Fixed a bug where players money would not be set properly when restoring a checkpoint - Fixed server crash on vote to restart mission
|
|
|
Post by FadedOasis on Oct 26, 2012 19:42:39 GMT -5
Server's up and working. Happy Halloween!
|
|
|
Post by FadedOasis on Oct 26, 2012 19:53:21 GMT -5
A heads up: Sourcemod seems broken. I don't know. But reserve slots may not be working correctly. Sorry.
|
|
|
Post by FadedOasis on Oct 26, 2012 20:54:10 GMT -5
Mapcycle is now:
koth_lakeside_event koth_harvest_event koth_lakeside_event cp_manor_event koth_lakeside_event koth_viaduct_event
|
|
|
Post by FadedOasis on Oct 27, 2012 17:32:22 GMT -5
Optional update was released. Bugfix for mac servers, bugfix for Linux dedicated servers, and more spoken lines for Merasmus. Server was empty, so I pushed the update.
|
|