rhench
Global Moderator
Posts: 735
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Post by rhench on Jul 26, 2010 12:20:58 GMT -5
I still want to duel, dammit.
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rhench
Global Moderator
Posts: 735
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Post by rhench on Jul 26, 2010 12:24:23 GMT -5
And honestly, if I had a say in a retooling process, I'd say you should always know who you're hunting, and who is hunting you, even if it is more than one person. Killing your hunter would remove them from hunting you, but not grant you points. It would make it less crazy, I'd think. To prevent Faded from needing to post 8 billion messages, the entire list could be public. I.E.
Faded is being hunted by: Rhench Rhench is being hunted by: Whatsit, Phevnil Whatsit is being hunted by: Jamez Jamez is being hunted by: No one. Phevnil is being hunted by: Faded
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Post by FadedOasis on Jul 26, 2010 13:30:31 GMT -5
Good idea, Rhench, I'll definitely consider it.
Anyone have any suggestions for the next one of these?
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Post by FadedOasis on Jul 26, 2010 14:05:39 GMT -5
I take it back, game is not over. Let me do a bunch of work to get inactive people new marks.
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Post by brianblack on Jul 26, 2010 18:10:50 GMT -5
You and your rescinding messages. Back to an earlier question, what's to keep me from hedging my bet?
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Post by FadedOasis on Jul 26, 2010 18:40:37 GMT -5
Well, for one, you need to make the bet. Deadline was Sunday at 4am. Zero bets have been placed.
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rhench
Global Moderator
Posts: 735
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Post by rhench on Jul 26, 2010 18:46:57 GMT -5
Redo of bets! Can I bet on me?
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Post by xadera on Jul 26, 2010 19:58:41 GMT -5
List of proposal's for the next iteration: Revealed Hunters-Since I'm the only one that has successfully killed my hunter without my hunter blatantly informing me, I agree with Rhench that revealing them would be good. -Removing them as your hunter is also a good idea, though Faded's system could still allow for them to re-hunt you. Change Marks-Maybe after 3 days of having a mark, you could submit a request for a new one. Faded had discussed this before and I think it would be nice. Multiple Marks-Methods of having more than one mark would be nice, just like the duel event. -Possible option to buy new marks with points and get more points for killing them? (Like a called shot, maybe progressively more costly within a month to prevent abuse) -In junction with Revealed Hunter's, killing your hunter not only makes them no longer your hunter but also gives you an additional mark? (So there's more incentive to kill your hunter, since you'll likely always have a hunter) Item/Power Buying-I thought it might be cool to have a list of items that people can buy. Spend points to gain an advantage in hopes of gaining more points. -Alternatively, could introduce a currency system that will be in addition to points, which will allow for event rewards that don't automatically get people ahead and give people with fewer points a chance to buy items without getting further behind. Points could buy currency too, if someone feels like strategizing/gambling. -One example would be the Called Shot, as above. -Cock-Block: The next kill submitted on you receives no points? (Like Razorback vs backstab) -Double-Time: The next 5 kills submitted by anybody receives double the points? (Makes you rush to get multiple kills in a row, while others will get a nice surprise when they're awarded extra points than expected) -Hunting Party: Everyone receives an additional mark? (Like Called Shot, but cheaper and doesn't escalate since it's balanced for everyone) -It's a Trap (or: The Bridget): The next kill submitted against you also loses 3 points? (In addition to whatever is gained) -Make Faded Cry: Randomly redistribute point totals of all players and then roll new marks for all players? (lol, just a joke, I'm sure you get the idea by now) Inactivity-I don't think anyone plans on being inactive, since that's what phasing out is for, but sometimes it just happens. And being punished for it probably kinda sucks since it's not something they meant to do, especially if they've been trying. So, instead of losing points, maybe a player deemed "inactive" could be automatically phased out until they choose to phase back in with a new mark. Events-The idea for events was kinda cool. It's a great way to bridge the gap if there's too much of a lead or just to throw in interesting twists. However, if someone activates the event for doing well and working hard only to find themselves slapped in the face, it's not exactly conducive to try and do well and can feel quite unfair. Trust me, I know So I would suggest events activated from someone doing well should reward that person along with giving everyone else something to do, rather than being one-sided. -Such as automatically letting them choose a new temporary map for the server without working more to get it XP -Possible boost in currency for buying stuff as above. -Things that generally don't just suck for anyone involved -The Duels was a good idea. -I was going to post more possible events that could be done, but I'm burnt out now, I'll do so later XD
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Post by yousteppedonmycake on Jul 26, 2010 20:06:29 GMT -5
Feedback would be apreciated on this idea, kthxbai.Please refer to all you's and your's as if your team were being spoken too. In my opinion, I think there should be a teams system created based on the results of the Hunting Game, to make teams balance. Like, maybe... No prizes. Unless we all have to pitch in. But I don't have a Pay-Pal account. 6 or 8 permanent Teams created. Example Teams: Team 1: Xadera, Brain_Black, Scrambles. Team 2: EdisonW, pnuema08, Jamez. Team 3: Heller, The Church, Azath. Team 4: Whatsit, Phevnil, Rench. Team 5: Jeziah, sora, Docs_Fox Team 6: YouSteppedOnMycake!!!, [X], [X]. All Teams are posted upon creation at the beggining of the game. Teams are permanent. Weekday operating procedure. The goal of each team is to dominate it's entire team's marks. All of one team's marks will be within the same team. EXAMPLE: (A1 -> B1, B2, B3), (A2 -> B1, B2, B3), (A3 -> B1, B2, B3) The teams get one point for dominating one of it's marks within the time limit, another for two, another for three. As long as any person in that team dominates one of the team's marks, the team is active. There are no penalties for being dominated. -3 Points for inactivity. +1 per person of your hunter's team dominated. -1 per person that you guess incorrectly as your hunter. I feel like this gives the counter-hunter better odds, and this also makes for better use of trickery. For instance, if one person dominates another, and you have the Team list, you may think, "Hmm, they could try to hunt the rest of us". Saturday Rules. All rules as were followed in the weekday rules are to be followed on Saturdays. The differences are that all gains earned on Saturday will be doubled, and all losses earned on Saturday will be doubled. This leads to 12 total points gained versus 6 on weekdays. This also leads to 9 total points lost versus 6 on weekdays. Sunday rules. Sunday will be treated as a peace-day and as a time for tallying the teams. No actions may be committed on Sunday, but pictures of dominations (that occurred within the week) may still be sent on Sunday. NOTE: If a picture that proves that your team has not been inactive arrives later than 8:59 P.M EST on a Sunday, your team will be counted as inactive. And just to further show my thoughts... What a hunt-message would potentially look like. Team 1 (Xadera, Brain_Black, Scrambles), you have been assigned to dominate the members of Team 2 (EdisonW, pnuema08, Jamez). At the time of when this message was sent, they did not know who was hunting them.
It would be advisable to coordinate with team-members first, so that you will dominate them as quickly and/or as efficiently as possible.
And I almost forgot, I sent out a team to kill you as well! Good luck. What I like about my idea:You don't initially know your team's hunters; however, poor communication on their part can allow you to get hunter-dominations and prevent them from getting anymore dominations. Poor communication on your part can also lead to your marked team going after you. If one purposely leaves when he think's he's being dominated by a team, he also looses all in-game kills he has on that team. I used bold and italics allot while writing this. Three people only have to kill one person to be deemed active for the week. What I don't like about my idea: My Proposal does not include the word in it. FadedOasis is awl gwumpy becawse he can't twy to kill his fwiends. Sad times for Faded. Guess he'll just have to play his Atari while playing TF2.
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Jeziah
New Member
Mmmm, coffee.
Posts: 295
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Post by Jeziah on Jul 26, 2010 21:56:10 GMT -5
I like the "multiple targets", "request new target" and "teams" ideas. They all have good merit, but only the "multiple targets" and "teams" thing works together, so I propose we do teams!
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Post by FadedOasis on Jul 26, 2010 22:21:31 GMT -5
"FadedOasis is awl gwumpy becawse he can't twy to kill his fwiends. Sad times for Faded."
Not true at all. I'm fairly certain I wouldn't actually enjoy playing this.
I haven't read any suggestions yet, btw.
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Post by yousteppedonmycake on Jul 27, 2010 14:26:16 GMT -5
"Not true at all. I'm fairly certain I wouldn't actually enjoy playing this." Does this mean that Faded doesn't like the idea? I think the main concern is more leverage on Hunters. The teams also allow... *cough*... players of lesser assassination skills *cough* to work together with a team. And even Faded has said that some days off from the game would be nice. Or does Faded just mean he would like to play this and thinks he should? Because someone needs to lead this game. Theorhetically... someone else could lead this game... if Faded so chooses. Blast English. I wish we all talked like Romans.
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Post by FadedOasis on Jul 27, 2010 14:46:01 GMT -5
I enjoy playing TF2. When I open TF2, it's to play TF2. Strategizing about capping points, killing that Heavy, et cetera. It's not about identifying who I need to dominate and disregarding the rest of the game. When I want to play The Ship, I'll launch The Ship.
I enjoy running The Hunt a lot more than I would playing in it.
Also, my previous "I haven't read any suggestions" was not intended to be a sarcastic snide remark. I meant to say "I haven't had the time to read suggestions."
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Post by xadera on Jul 27, 2010 15:30:38 GMT -5
Yeah; knowing Faded, he wouldn't enjoy actually playing in the game, whether or not he would be horrible at it. He's not the type to motivate himself to achieve a certain goal, he'd rather just casually mess around as he pleases. And casually messing around is how such server events come about; he's interested in creating things that TF2 normally doesn't have just to see how it goes, hence why he'd rather run the hunt rather than play it.
As for the idea of teams, I personally don't like it because it's already a pain trying to rely on your mark to actually join the server, so relying on your team to actually do something rather than yourself. Then again I'm currently at the top of the food chain and tend to be a loner in the game anyways, whereas those at the bottom might appreciate a little "help". But all I can see is people getting annoyed by teammates not performing, kinda like a map where you're doing so well but your team blatantly sucks and won't take advantage of the openings you're giving them.
Objectively, teams would be difficult to do. The game would have to have an exact multiple of whatever team size you wanted, and between inactives and those phased out that number is going to often shift throughout the month. Plus I could imagine adapting Faded's current system of determining marks to that of teams would be a massive headache. The whole complexity hike of all the administrative stuff along with the actual players' new need for extra communication and stuff, for such a small benefit (of giving the weaker players a chance), might not be worth it.
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Post by yousteppedonmycake on Jul 27, 2010 17:28:01 GMT -5
As far as FadedOasis would be concerned, Team1-> Team2-> Team3-> Team4-> Team5-> Team6-> Team1.
And extra communication in game just amounts to starting an audio chat and having your Steam settings set to automatically talk, since TF2 is push-to-talk only. And inactivity wouldn't be too much of a concern, being that only 1 domination would be required for the entire team to be active.
Phasing out, however... it seems that if we were competing for a sh!t-ton of money, that wouldn't be too much of a problem... but other than that, it does present am significant problem.
Possible solution? Every week, people would be re-assigned teams at random, phased-out people being dropped. (Faded just thought "No, no no no NO!"). It wouldn't be too complicated though, just don't pair people with the people that they were paired with the week before. I mean, this is Team Fortress 2. And you're never supposed to go hunting alone.
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Post by yousteppedonmycake on Jul 27, 2010 17:33:12 GMT -5
I feel like creating a poll, how 'bout it Faded? Settle the differences between the Worst, Best, and Owner?
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Post by FadedOasis on Jul 27, 2010 17:35:40 GMT -5
For the third time, I haven't had time to read anything.
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rhench
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Posts: 735
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Post by rhench on Jul 27, 2010 18:19:30 GMT -5
Something to do with teams could be fun. I'm not positive I like the proposed implementation. I kind of like Xadera's ideas, with the possible exception of buying items. I do like the idea of double points Saturday and armistice Sunday. I have a tendency to be busy on weekends, but rewarding people for being on the server instead of having a life could be fun.
Problem with teams: You can really game the system. I go RED with my team's marks. I not only inform what class our marks are playing, I follow them around as a Medic, heal the disguised spy that is my teammate, and get them stabbed. Or just let my team know where they are. It seems dangerous.
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